Armonia II/0
So, I've started working on a sequel/prequel game to Armonia, subtitled II/0 (Two-Zero).
Why am remaking Armonia?
- I tried to make Skills more interesting and ‘strategic’ but instead it became over complicated and requiring way too many dice.
- The magic system essentially is still picking spells from a list, not what I intended.
- The system is very WIDE (with tons of races!) but not very DEEP.
- Character Creation takes 2+ hours, and gameplay is slow, and too mechanically focused.
The new design philosophy for now: Keep it simple and open!
Why am remaking Armonia?
- I tried to make Skills more interesting and ‘strategic’ but instead it became over complicated and requiring way too many dice.
- The magic system essentially is still picking spells from a list, not what I intended.
- The system is very WIDE (with tons of races!) but not very DEEP.
- Character Creation takes 2+ hours, and gameplay is slow, and too mechanically focused.
The new design philosophy for now: Keep it simple and open!
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