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Showing posts from November, 2018

Yu-Gi-Oh! and my new TCG

So lately, I've been reading a lot of the original Yu-Gi-Oh! and Yu-Gi-Oh! R manga. I have to say, it's really good. As someone that thinks the anime is so-so, the manga really is way better. If you like the anime(s), I'd give it try. If you don't, then you might like the manga still. So, this partially inspired the creation of my own TCG. The original idea was to take some aspects of Armonia and turn it into a TCG, but I feel it has evolved beyond that. Originally, it was called caRdPG (like Card RPG, but cleverer ;) ). Recently, I changed the name to Kijam Grauk. It may sound kind of wierd, but it's I got it in a perfectly reasonable method (I converted caRdPG into Armonian language, and rearranged it a bit with a few letter changes to get Grauk. Kijam is "magic" backards, with a few letter swaps.) There's a section for it on the site, but it still needs some work.

What is Zerron?

Zerron is a concept for a game I've had in the back of my mind since I was about 6. It would've been the ultimate crossover, with a original, central location, and the protagonist(s) would travel to other worlds based on popular books, movies, and video games. So, there would be a Harry Potter world, a Sonic The Hedgehog world, a Zelda world, etc. etc. Now that I am (relatively) older, I have the skills and drive to do that. I could never sell it (for obvious reasons) but is a fun passion project nonetheless (I need more of those...).

Screaming into the Void

I'm not sure why I'm blogging regularly now. Maybe I think that someday, when I'm rich and famous, I'll want something to look back upon my life with? Or maybe I've deluded myself into thinking I actually have an audience who is legitimately interested in my ramblings. Oh well.

GMing Habits

I've gotten into the habit of improvising as a GM instead of making a plan. Even when I do make a plan, I quickly abandon it. For example, yesterday I was GM for my group. I had the plan to quickly push the story forward, and have an evil sorcerer sacrifice them to bring a demon into being. The bulk of the plot would take place in the "after-life," that the players would have to escape. However, on the spot, I fleshed out the society that surrounds that sorcerer. It is a town of powerful wizards, who live high up in towers, in the "Above-World" The towers are incredibly tall, and powerful magic allows them to exist in multiple planes of existence simultaneously. This is contrasted with the "Below-World" or the "Down-Below." The people there live in squalor, fighting amongst themselves for food and coin, for a chance to enter the mystical towers. The orphans and the disenfranchised are all mute. Their tongues have been cut out. The people se