Hello everyone, this is BenTheHun1! I wanted to take a minute to talk a bit more about Armonia. I've been developing it for a while, and it's gone through many radical revisions. However, a few things have remained constant throughout the play testing and revision process. A modular system of Magic that promotes experimentation and creativity. I remember one of my plasterers once became a Voltorb, and blew himself up repeatedly. A unique setting. Many of the "races" have been seen before in places lke D&D and Tolkien. However, I've been able to put my own spin on it. Humans are not simly Humans, but Zana —a race of conquerors originally from the planet Earth. Now, their ancestors are on Armonia, a.k.a. our moon. Compartmentalized portions. My idea was someone could take the mechanics of the game and bring it into the D&D Multiverse, or the World of Darkness, or any other setting. Alternatively, they could take the Setting and adapt it re...